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Last updated: Sun, 02 May 2004

LX. Ming functions for Flash

Attenzione

Questo modulo è SPERIMENTALE. Ovvero, il comportamento di queste funzioni, i nomi di queste funzioni, in definitiva tutto ciò che è documentato qui può cambiare nei futuri rilasci del PHP senza preavviso. Siete avvisati, l'uso di questo modulo è a vostro rischio.

Introduzione

First of all: Ming is not an acronym. Ming is an open-source (LGPL) library which allows you to create SWF ("Flash") format movies. Ming supports almost all of Flash 4's features, including: shapes, gradients, bitmaps (pngs and jpegs), morphs ("shape tweens"), text, buttons, actions, sprites ("movie clips"), streaming mp3, and color transforms --the only thing that's missing is sound events.

Note that all values specifying length, distance, size, etc. are in "twips", twenty units per pixel. That's pretty much arbitrary, though, since the player scales the movie to whatever pixel size is specified in the embed/object tag, or the entire frame if not embedded.

Ming offers a number of advantages over the existing PHP/libswf module. You can use Ming anywhere you can compile the code, whereas libswf is closed-source and only available for a few platforms, Windows not one of them. Ming provides some insulation from the mundane details of the SWF file format, wrapping the movie elements in PHP objects. Also, Ming is still being maintained; if there's a feature that you want to see, just let us know ming@opaque.net.

Ming was added in PHP 4.0.5.

Requisiti

To use Ming with PHP, you first need to build and install the Ming library. Source code and installation instructions are available at the Ming home page: http://ming.sourceforge.net/ along with examples, a small tutorial, and the latest news.

Download the ming archive. Unpack the archive. Go in the Ming directory. make. make install.

This will build libming.so and install it into /usr/lib/, and copy ming.h into /usr/include/. Edit the PREFIX= line in the Makefile to change the installation directory.

Installazione

Esempio 1. built into PHP (Unix)



    mkdir <phpdir>/ext/ming
    cp php_ext/* <phpdir>/ext/ming
    cd <phpdir>
    ./buildconf 
    ./configure --with-ming <other config options>

    

Build and install PHP as usual, restart web server if necessary.

Now either just add extension=php_ming.so to your php.ini file, or put dl('php_ming.so'); at the head of all of your Ming scripts.

Configurazione di Runtime

Questa estensione non definisce alcuna direttiva di configurazione in php.ini

Tipi di risorse

Costanti predefinite

Queste costanti sono definite da questa estensione e sono disponibili solo se l'estensione è stata compilata nel PHP o se è stata caricata dinamicamente a runtime.

SWFBUTTON_HIT (integer)

SWFBUTTON_DOWN (integer)

SWFBUTTON_OVER (integer)

SWFBUTTON_UP (integer)

SWFBUTTON_MOUSEUPOUTSIDE (integer)

SWFBUTTON_DRAGOVER (integer)

SWFBUTTON_DRAGOUT (integer)

SWFBUTTON_MOUSEUP (integer)

SWFBUTTON_MOUSEDOWN (integer)

SWFBUTTON_MOUSEOUT (integer)

SWFBUTTON_MOUSEOVER (integer)

SWFFILL_RADIAL_GRADIENT (integer)

SWFFILL_LINEAR_GRADIENT (integer)

SWFFILL_TILED_BITMAP (integer)

SWFFILL_CLIPPED_BITMAP (integer)

SWFTEXTFIELD_HASLENGTH (integer)

SWFTEXTFIELD_NOEDIT (integer)

SWFTEXTFIELD_PASSWORD (integer)

SWFTEXTFIELD_MULTILINE (integer)

SWFTEXTFIELD_WORDWRAP (integer)

SWFTEXTFIELD_DRAWBOX (integer)

SWFTEXTFIELD_NOSELECT (integer)

SWFTEXTFIELD_HTML (integer)

SWFTEXTFIELD_ALIGN_LEFT (integer)

SWFTEXTFIELD_ALIGN_RIGHT (integer)

SWFTEXTFIELD_ALIGN_CENTER (integer)

SWFTEXTFIELD_ALIGN_JUSTIFY (integer)

SWFACTION_ONLOAD (integer)

SWFACTION_ENTERFRAME (integer)

SWFACTION_UNLOAD (integer)

SWFACTION_MOUSEMOVE (integer)

SWFACTION_MOUSEDOWN (integer)

SWFACTION_MOUSEUP (integer)

SWFACTION_KEYDOWN (integer)

SWFACTION_KEYUP (integer)

SWFACTION_DATA (integer)

Classi predefinite

Queste classi sono definite da questa estensione, e sono disponibili solo quando l'estensione è stata compilata nel PHP o caricata come modulo dinamico al runtime.

Ming introduces 13 new objects in PHP, all with matching methods and attributes. To use them, you need to know about objects.

swfshape

swffill

swfgradient

swfbitmap

swftext

swftextfield

swffont

swfdisplayitem

swfmovie

swfbutton

swfaction

swfmorph

swfsprite

Sommario
ming_setcubicthreshold --  Set cubic threshold (?)
ming_setscale --  Set scale (?)
ming_useswfversion --  Use SWF version (?)
SWFAction -- Creates a new Action.
SWFBitmap->getHeight -- Returns the bitmap's height.
SWFBitmap->getWidth -- Returns the bitmap's width.
SWFBitmap -- Loads Bitmap object
swfbutton_keypress --  Returns the action flag for keyPress(char)
SWFbutton->addAction -- Adds an action
SWFbutton->addShape -- Adds a shape to a button
SWFbutton->setAction -- Sets the action
SWFbutton->setdown -- Alias for addShape(shape, SWFBUTTON_DOWN)
SWFbutton->setHit -- Alias for addShape(shape, SWFBUTTON_HIT)
SWFbutton->setOver -- Alias for addShape(shape, SWFBUTTON_OVER)
SWFbutton->setUp -- Alias for addShape(shape, SWFBUTTON_UP)
SWFbutton -- Creates a new Button.
SWFDisplayItem->addColor -- Adds the given color to this item's color transform.
SWFDisplayItem->move -- Moves object in relative coordinates.
SWFDisplayItem->moveTo -- Moves object in global coordinates.
SWFDisplayItem->multColor -- Multiplies the item's color transform.
SWFDisplayItem->remove -- Removes the object from the movie
SWFDisplayItem->Rotate -- Rotates in relative coordinates.
SWFDisplayItem->rotateTo -- Rotates the object in global coordinates.
SWFDisplayItem->scale -- Scales the object in relative coordinates.
SWFDisplayItem->scaleTo -- Scales the object in global coordinates.
SWFDisplayItem->setDepth -- Sets z-order
SWFDisplayItem->setName -- Sets the object's name
SWFDisplayItem->setRatio -- Sets the object's ratio.
SWFDisplayItem->skewX -- Sets the X-skew.
SWFDisplayItem->skewXTo -- Sets the X-skew.
SWFDisplayItem->skewY -- Sets the Y-skew.
SWFDisplayItem->skewYTo -- Sets the Y-skew.
SWFDisplayItem -- Creates a new displayitem object.
SWFFill->moveTo -- Moves fill origin
SWFFill->rotateTo -- Sets fill's rotation
SWFFill->scaleTo -- Sets fill's scale
SWFFill->skewXTo -- Sets fill x-skew
SWFFill->skewYTo -- Sets fill y-skew
SWFFill -- Loads SWFFill object
swffont->getwidth -- Returns the string's width
SWFFont -- Loads a font definition
SWFGradient->addEntry -- Adds an entry to the gradient list.
SWFGradient -- Creates a gradient object
SWFMorph->getshape1 -- Gets a handle to the starting shape
SWFMorph->getshape2 -- Gets a handle to the ending shape
SWFMorph -- Creates a new SWFMorph object.
SWFMovie->add -- Adds any type of data to a movie.
SWFMovie->nextframe -- Moves to the next frame of the animation.
SWFMovie->output -- Dumps your lovingly prepared movie out.
swfmovie->remove -- Removes the object instance from the display list.
SWFMovie->save -- Saves your movie in a file.
SWFMovie->setbackground -- Sets the background color.
SWFMovie->setdimension -- Sets the movie's width and height.
SWFMovie->setframes -- Sets the total number of frames in the animation.
SWFMovie->setrate -- Sets the animation's frame rate.
SWFMovie->streammp3 -- Streams a MP3 file.
SWFMovie -- Creates a new movie object, representing an SWF version 4 movie.
SWFShape->addFill -- Adds a solid fill to the shape.
SWFShape->drawCurve -- Draws a curve (relative).
SWFShape->drawCurveTo -- Draws a curve.
SWFShape->drawLine -- Draws a line (relative).
SWFShape->drawLineTo -- Draws a line.
SWFShape->movePen -- Moves the shape's pen (relative).
SWFShape->movePenTo -- Moves the shape's pen.
SWFShape->setLeftFill -- Sets left rasterizing color.
SWFShape->setLine -- Sets the shape's line style.
SWFShape->setRightFill -- Sets right rasterizing color.
SWFShape -- Creates a new shape object.
swfsprite->add -- Adds an object to a sprite
SWFSprite->nextframe -- Moves to the next frame of the animation.
SWFSprite->remove -- Removes an object to a sprite
SWFSprite->setframes -- Sets the total number of frames in the animation.
SWFSprite -- Creates a movie clip (a sprite)
SWFText->addString -- Draws a string
SWFText->getWidth -- Computes string's width
SWFText->moveTo -- Moves the pen
SWFText->setColor -- Sets the current font color
SWFText->setFont -- Sets the current font
SWFText->setHeight -- Sets the current font height
SWFText->setSpacing -- Sets the current font spacing
SWFText -- Creates a new SWFText object.
SWFTextField->addstring -- Concatenates the given string to the text field
SWFTextField->align -- Sets the text field alignment
SWFTextField->setbounds -- Sets the text field width and height
SWFTextField->setcolor -- Sets the color of the text field.
SWFTextField->setFont -- Sets the text field font
SWFTextField->setHeight -- Sets the font height of this text field font.
SWFTextField->setindentation -- Sets the indentation of the first line.
SWFTextField->setLeftMargin -- Sets the left margin width of the text field.
SWFTextField->setLineSpacing -- Sets the line spacing of the text field.
SWFTextField->setMargins -- Sets the margins width of the text field.
SWFTextField->setname -- Sets the variable name
SWFTextField->setrightMargin -- Sets the right margin width of the text field.
SWFTextField -- Creates a text field object


add a note add a note User Contributed Notes
Ming functions for Flash
jg at donotspam dot jmkg dot net
22-Dec-2003 01:14
As of July 10th 2003 the output method of SWFMovie now requires an integer 0 ... 9 parameter to select the compression intensity that should be used. This does not appear to be documented right now - a look in your webserver's error log will reveal a 'wrong paramter count' for this method - this is the reason why. SWFMovie->output(3) works okay - I presume 0 ... 9 mirrors gzip compression levels but I don't know...
Anze
03-Nov-2003 08:53
DisplayItem has another method, not included in this documentation - addAction(). Use it like this:

 $di=$m->add($mySprite); // add movie clip to main movie
 $di->addAction(new SWFAction("do_something();"),SWFACTION_ONLOAD);

Enjoy!
gaz_b3 at yahoo dot com
04-Apr-2003 12:11
The current CVS version, Ming 0.3a, supports
a lot of MX ActionScript including the MX Drawing API.
This is very nice for easy command line compiling of
MX ActionScript only movies.

For example:

<?
ming_setScale
(20.00000000);
ming_useswfversion(6);
$movie = new SWFMovie();
$movie->setDimension(550,400);
$movie->setBackground(0xcc, 0xcc, 0xcc );
$movie->setRate(31);

// mx actionscript
$strAction = "
_root.createEmptyMovieClip ( 'triangle', 1 );
with ( _root.triangle ) {
lineStyle( 5, 0xff00ff, 100 );
moveTo( 200, 200 );
lineTo( 300,300 );
lineTo( 100, 300 );
lineTo( 200, 200 );
}
"
;

$movie->add(new SWFAction( str_replace("\r", "", $strAction) ));
$movie->save("trianglemx.swf");
?>

Lots of examples here:

http://www16.brinkster.com/gazb/ming/
attila at linuks dot NOSPAM dot net
26-Dec-2001 03:42
You can get several .fdb font files from http://www.neuralust.com/~mingdocs/fonts/getfonts.htm
kunnoichi at hotmail dot com
20-Aug-2001 06:50
//In quicktime, movies may be exported as jpeg or png
//This object will convert any movie that has been saved as a group of images into
//an swf file. The frame rate and other attributes can be controlled

$path = "my_movie_dir"; //relative path to the jpg/png or bmp files
$frame_rate=30; //frame rate of the flash movie
$quality=50; //image quality during conversion (only valid if not jpeg)
$skip_rate=5; //how many frames to skip
set_time_limit("600"); //this could take some time

$converter=new images_to_swf($path,$frame_rate,$skip_rate);

//$converter->convert_images(70); //Use this if using non jpeg files or decreasing the quality

$converter->make_movie();//Make the movie

//Do two things with it
$converter->save_movie("my_movie_dir/my_movie.swf");
$converter->output_movie();

class images_to_swf {
  
   var $path; //path to the image files
   var $skip_rate;
   var $movie;
   var $images=array();
  
   function images_to_swf($path,$frame_rate=30,$skip_rate=5) {
       $this->path=$path;
       $this->skip_rate=$skip_rate;
      
       $this->movie=new swfmovie ();
       $this->movie->setrate ($frame_rate);
   }
  
   function convert_images($quality=80,$delete_old_files=1) {
       $main = opendir($this->path);
       rewinddir($main);
       //first convert to jpeg (if we have to)
       //also change the quality
       while($filename = readdir($main)) {
          
           //only use valid file types
           if (ereg("(png|bmp|jpg|jpeg)\$",$filename)) {
               $file_path=$this->path."/".$filename;
              
               if (ereg("png\$",$filename)) $temp_img=imagecreatefrompng ($file_path);
               else if (ereg("bmp\$",$filename)) $temp_img=imagecreatefrompng ($file_path);
               else if (ereg("(jpg|jpeg)\$",$filename)) $temp_img=imagecreatefromjpeg ($file_path);
              
               if (ereg("(png|bmp)\$",$filename)) {
                   if ($delete_old_files) unlink($file_path);
                   $new_file_path=$file_path.".jpg";
               }
               else $new_file_path=$file_path;
              
               ImageJPEG($temp_img,$new_file_path,$quality);
              
               //echo "Converted $filename to $new_file_path at quality $quality<br />";
           }
       }
   }
  
   function make_movie() {
       $main = opendir($this->path);
       rewinddir($main);
       //Get all valid jpegs
       while($filename = readdir($main)) {
           if (ereg("(jpg|jpeg)\$",$filename)) {
               $file_path=$this->path."/".$filename;
               $valid_paths[]=$file_path;
           }
       }
      
       //Put jpegs in order
       sort($valid_paths);
      
       //then create the movie
       for ($a=0; $a<count($valid_paths); $a=$a+$this->skip_rate) {
           $fp = fopen($valid_paths[$a],"rb");
           $this->images[$a] = fread($fp,999999);
           fclose($fp);
           $this->movie->add(new swfbitmap($this->images[$a]));
           $this->movie->nextframe();
           //echo "Added ".$valid_paths[$a]." to the movie<br />\n";
       }
   }
  
   function save_movie($file_name) {
       $this->movie->save($file_name);
   }
  
   function output_movie() {
       header('Content-type: application/x-shockwave-flash');
       $this->movie->output();
   }
}
ivv_rousse at yahoo dot com
04-Aug-2001 12:17
// Simple button with link

<?php
  Ming_setScale
(1.0);

  function
makeRect($r, $g, $b){
  
$s = new SWFShape();
  
$s->setRightFill($s->addFill($r, $g, $b));
  
$s->movePenTo(-100,-20);
  
$s->drawLineTo(100,-20);
  
$s->drawLineTo(100,20);
  
$s->drawLineTo(-100,20);
  
$s->drawLineTo(-100,-20);
   return
$s;
  }

// Set Font
 
$font = new SWFFont("test.fdb");
 
$text1 = new SWFText();
 
$text1->setFont($font);
 
$text1->moveTo(155, 410);
 
$text1->setColor(0x00, 0x00, 0x00);
 
$text1->setHeight(28);
 
$text1->addString("php.net");
 
$b1 = new SWFButton();
 
$b1->setUp(makeRect(0xff, 0, 0));
 
$b1->setOver(makeRect(0xcc, 0, 0));
 
$b1->setDown(makeRect(0, 0, 0xaa));
 
$b1->setHit(makeRect(0, 0, 0));
 
$b1->addAction(new SWFAction("getURL('http://www.php.net/', 'phpsite');"),
              
SWFBUTTON_MOUSEUP);

 
$m = new SWFMovie();
 
$m->setDimension(1000,1000);
 
$m->setBackground(0xcc, 0xcc, 0xcc);

 
$i = $m->add($b1);
 
$m->add($text1);
 
$i->setName("phpsite");
 
$i->moveTo(200,400);

header("Content-type: application/x-shockwave-flash");
$m->output();
?>

<mssql_select_dbming_setcubicthreshold>
 Last updated: Sun, 02 May 2004
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